" In Steeltown, the death of the brilliant Abigail Markham left a void that the less-than-brilliant Bennie Bianchi tried to fill." Throughout Colorado, people looked to Steeltown for a new vision of the wasteland's future - machines making the plans and humans doing the work.".Abigail Markham's genius was proven at last. " Workers got the jobs that suited them best, and production processes continually improved.Markham was wary of the freed synths at first, but they were smart and efficient planners, almost living up to her standards." " The city of Steeltown thrived and grew." Throughout Colorado, people looked to Steeltown for a new vision of the wasteland's future - every person in their place, and every machine a slave.".After you fixed Markham's 'computation engine,' her systems began to work as intended, and production boomed." "The city of Steeltown thrived and grew.When he finally dies, Colorado will perish with him." " With his children cast down and Abigail Markham dead, no one is left who can unify the Patriarch's nation.If Abigail was alive: " Still, everyone knew that Abigail Markham was his heir in all but name, especially after you saved Steeltown, allowing it to become an example to the rest of Colorado." In Colorado Springs, the Patriarch stubbornly clung to power and refused to designate an heir.".Steeltown admin level: Telling Bennie Bianchi with Kiss Ass 6 option to read the names off the team's uniforms in order to correctly spell them on their Steeltown employee badges (+1).Steeltown gates: First conversation with Bennie Bianchi "Nice to meet you.The Rangers' standing with them is graded on a five step scale: Hated, Disliked, Neutral, Liked, and Loved, and the reputation has a direct impact on the story, quest resolutions, and even random encounters. Whereas previous games largely relied on scripted interactions to determine how other factions viewed you, Wasteland 3 instead tracks your reputation on a sliding scale, reflecting how other factions view you. Reputation is a new game mechanic introduced in Wasteland 3. Now, Abigail just wants them reset and wiped of any personality, while Blue fights his guerrilla war at head of the Ghost Gang, looking for a way to make Markham see reason. The eight advanced AIs, all linked to a central processing unit, have human-like personalities supposed to give it advantages of intuition and inspiration, but the engine turned on Markham and Steeltown. Now though, she's hardly taking anybody, and people outside are starving - and worse.Īll the problems can be tracked back to the computation engine and the original sin: Enslaving synths lured from Arizona to Steeltown by Di and hooking them up to it. People come here from all over, hoping to get jobs at the arcology, and for a while Markham would take anybody who showed up. The gate's been shut for a week, as the Human Resources center rejects 99% of applicants for some reason, causing the situation to deteriorate further. Worse, people go in, but they don't come out anymore. Shifts and quotas were changed in strange ways, new hires were placed in positions they were obviously unsuited for. The computation engine does everything - oversees the hiring of new employees, places them in jobs they're suited for, sets production quotas, calculates payroll, everything, and until a few weeks ago, it worked like a charm. After abandoning the MCC, Abigail and Blue looked for a buyer for their collective talents, Abigail reorganized the factory, instituting hard organizational rules she brought with herself from the Combine, and ultimately installed a complex computation engine designed by Di and implemented a few years back, shortly before Blue left Steeltown in disgust over Markham's plans and her callous attitude towards workers. When Markham arrived with her partner, Blue Spector he hired her on, after she promised him ten trucks a month. No, it started as a small scale operation where Saul Buchanan got one truck every two months. However, it wasn't a factory from the start. The Patriarch won't say it, but he relies on Steeltown: Its weapons help him keep the eastern gangs docile, his heaters, radios, and generators keep the Coloradoans happy and docile. She also keeps the Arapaho in business shipping it all for her. All the stuff people in the hotlands scavenge, the Arcology makes new, all because of Markham. The place pumps out all of Colorado's vehicles, weapons, building materials, radios, generators, on and on and on. The Arcology itself is Abigail Markham's mystery factory. Outside it you have the refugee camps, the stacks, the scrapyard, and the ruins of Pueblo, the town that was here before the world ended - once one of America's biggest steel producing centers. Steeltown is pretty much just the Arcology, where Markam makes all the steel, machines, and weapons that the Partiarch needs to keep Colorado the biggest bully on the block.
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